Download key generator for Trapped Dead

Our story takes place in the early 80s in a small town names Hedge
Hill near Kansas City, Missouri. The sowing of a new genetically
modified type of corn caused the existence of a new virus which
mutated through the natural food chain. A dog bite of an infected
animal caused a local outbreak of the virus which rapidly infected the
inhabitants of the idyllic provincial town. Mike and Gerald, two
college boys, are thrown into the middle of a terrifying horror
scenario. Having pulled over to a gas station near Hedge Hill during
what was meant to be an enjoyable road trip, they are unaware of the
virus which has already reached the gas station and its staff…
• Terrifying, cinematic game atmosphere
• Appealing tactical gameplay with numerous shock- and surprise
• Highly detailed locations such as mall, jail, scrap yard & many
• 7 playable different characters
• Thrilling on- and offline multiplayer co-op mode
• Interactive and dynamic game environment including various traps
• Manifold weapons, gadgets and other items
- several text and layout adjustments
- item pop-up text is now removed when the item is picked up
- adjusted walkable areas in Weapon Shop and Shooting Range level
- fixed mouse trapped inside an area that is smaller than the
current window
- fixed crash during fights when weapon was destroyed (e.g.
- fixed a bug that an attack loop was repeated over and over again
- changed some movement parameters for quicker turning and
pathfinding around corners
- stamina change due to movement or melee fight is now unique for
every character
- several balancing issues addressed
- fixed input bug where fast clicking interrupted a started attack
- ranged weapon cursor will now fade out if target is out of range
- fixed bug where you can't interrupt the current movement by
attacking something
- increased attack speed of some zombies
- fixed AI pathfinding states after attack
- fixed AI sensor update intervals and location detection
- fixed crash in AI sensor array update
- 'Ready' button in bunker is now enabled as soon as a character is
selected by the client
- fixed item synchronization in bunker when a client has already
selected some items and a new client joins
- new messages about network state
- increased pushback to zombies because of disabled ragdoll
- fixed crash in explosive scene objects handling (barrels)
- player name can now be chosen in Host or Join Menu
- special handling for multiplayer mission events where party setup
differs from storyline
- fixed "locked" characters in bunker
- Refactored fight system for multiplayer matches to avoid double
hits on client
- fixed AI's dead target handling, not all references to player were
System requirements:
• Windows XP/Vista/7
• DirectX 9c
• 2 GHz
• 1 GB RAM