Download key generator for NextLimit RealFlow v5.0.1

NextLimit RealFlow Ver 5.0.1 With All Platform Plug-ins x32Bit & x64Bit

RealFlow is a unique fluids and body dynamics software package which allows you to simulate anything from a single drop of water to a massive tsunami crashing across a beach, sweeping debris in its wake.

RealFlow remains the definitive tool for the creation of flawlessly realistic simulations, and has been used to produce some of the most ground-breaking visual effects ever seen, in movies like "Avatar*, "District 9*, "2012*, "GI Joe*, and "The Curious Case of Benjamin Button*, as well as commercials, TV programs, and game cinematics.

NEW FEATURES

* Liquids

* Hybrido fluid technology

* Large-scale

* Coupling particle-based and grid-based liquids

* Splash

* Foam

* Particle-based

* Texture-based

* Mist

* Statistical spectrum displacement

* Grid-based liquids

* Multi-threaded

* Particle emitters

* Container

* Empty container to move particles around

* Bodies

* Caronte Body Dynamics solver

* Rigid bodies

* Collision primitives: box, sphere, convex hull and mesh

* State-of-the-art stacking

* Multi-threaded

* Soft bodies

* Free form deformation based

* Efficient for high polygon count meshes

* Permanent deformation

* Multi-threaded

* Joints

* Automatic creation and break

* Ability to connect rigid-rigid, rigid-soft and soft-soft bodies

* Permanent deformation

* Fluid surfaces (RealWave)

* Statistical spectrum wave for the generation of realistic oceans

* RWC wave

* Gerstner wave

* SDK built wave

* Interaction wave

* Option to export as a displacement texture

* MultiBody nodes

* For efficient handling of scenes with many objects

* Meshes

* RFRK mesh (RealFlow RenderKit)

* Multi-threaded

* Tension and relaxation filters

* Camera and Objects Clipping

* Optimize curvature and camera-based

* Particle attributes transferred to the mesh

* Built-in Glsl and custom shaders

* Grid mesh

* User is now able to create meshes by mixing a grid-based and a particle-based fluid

* Texture, Y-planar projection, UV particle and Fluid average velocity

* Tension and relaxation filters

* Optimized curvature and camera-based

* Built-in Glsl and custom shaders

* CrowdFlow plugin

* Flocks

* Swarms

* "Follow-the-leader*

* Morph plugin

* Improves on the built-in Magic daemon

* Filter daemon

* Transfer particles from one emitter to another based on particles* attributes

* Sheeter daemon

* Auto-fill areas with low resolution to create thin sheets of fluid

* External forces

* SDK built forces

* C++ SDK

* Commands

* Batch

* Simulation Events

* Forces

* Particle solvers

* Waves

* Job managers

* GUI

* UI dark and light color scheme options

* Commands tool bars

* Change predefined layouts by using keyboard shortcuts

WHAT*S NEW IN

* Computation distributed over a network

* IDOC (Independent Domain of Computation) nodes

* Send jobs by using an open plug-in architecture

* Job manager built-in panel to browse the job status

* Browse the job status using a standard internet browser

* On-line help system

* Global search

* Parameter context help

* Node context help

* Scene import/export as XML format

* Preview

* One-click generation of a preview video/sequence of files.

* Movie player

* tga, bmp, jpg and png sequences

* Write out avi files

* Real time play

* Global scale for forces

* Snap tools

* Align tools

* Import MXS (Maxwell) format

* Predefined or user defined OpenGL shaders

IMPROVED FEATURES

* Liquids

* Particle-based liquids

* Memory management vastly improved. Significant improvement in simulation speed - up to 20 times faster. Better multi-threading support

* Playback enhanced - new "proxy* format

* Visualization details now provided for easier navigation of scenes

* Fluid surfaces (RealWave)

* Multiple wave parameters can be animated

* Object splash

* More control on the amount of emitted particles

* Stability when using "Liquid* particles

* External forces

* All external forces are now multi-threaded

* Magic - more control on how particles approach and leave target object. Texture can now be added

* Python editor

* Auto-complete

* Improved highlight color syntax

* Connected to the online help system

* Python SDK

* Version 2.6.2

* New classes and functions

* Interaction parameters can be texture-mapped

* Curve and expressions editor

* Copy/paste control points

* Multi-curve editing

* Save/load curves to/from crv and xml formats

* Export central

* Delete resource folder

* Open resource folder

* Resource options

NextLimit RealFlow v5.0.1 With All Plug-ins x32Bit